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Version 1.31 The Seedbed Release
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So all sorts of shit happened, mostly a killer migraine and then discovering this morning that someone using git as their litter box and having to manually merge and try to get it back into shape. And then test things to hopefully catch most of the resulting fuckery. It looks good but... fuck. There's also some more stuff in the change log below in case you read it early.

Why hello there.

This is a pretty exciting month! In addition to the usual new stuff, I've got two cool things to share with you. The first is the initial release of our new game called Chained Ether. It's a 3d game where you pilot an airship to trade slaves and explore a perverted post-apocalyptic steampunk world. Not only is the setting fully fleshed out and detailed in Thaum fashion, it's truly unique. It's not just another generic fantasy, or a vaguely modern version of the real world. It's also not one of those games that have a really interesting concept that turns out to be shallow and not tied to the majority of the game world. I suppose most importantly, it's a world made up of different locations with different cultures that lets us really explore a lot of sexy material. The primary source of energy in the world is sexual ~ captured and converted in steampunk fashion.

We combine this with ship's officers that you can recruit to provide some gameplay bonuses to your ship, but who are also deep characters with their own backstories, motivations, personalities, and potential relationships with the captain (player character). You'll start out knowing Samantha, an innocent childhood friend who happens to be your chief engineer who is finally beginning to acknowledge her femininity. We already have 6 other characters with personalities, stories, and a ton of art; multiple outfits with variations for pregnancy and post-pregnancy bodies, sex scenes, and more. In fact, our artist has been making art for this game for nearly two years! We actually started planning and designing chained ether over 3 years ago.

We're expecting to put it out there for you to enjoy by the middle of October. If you'd like to learn more, you can read about it here, and even see a lot of information on cities and the different races here. Cat girls, bunny girls, elves, succubi, and more with their own unique biology and culture.

I've been busy directing the efforts of our Chained Ether (CE) team, but that doesn't mean I've ignored AW. And that brings us to the second thing I'm excited to share. A new player character portrait is on the way. It will be both body and face, though the body portion will make it into the game first. Most importantly, it'll have a serious amount of variations to represent your AW character. Not just a body with a few different sizes of breasts and some different genital arrangements as found in most text games.

A dozens of breast sizes, nicely scaled from A cup to 'shame a hucow'. Pregnant bellies from first trimester to hyper pregnant. Arousal, hips, ass, creampies, small balls, huge balls, small cocks, huge cocks, horse cocks, areolas, nipples, and plenty more. For the face we'll have moods, hair, makeup, etc. We're setting it up in a way that will let us add even more in the future. The goal is to have one of the best avatars out there in a text game.

We're expecting to have the body portion in the game in 1.32, followed by the head and more extras like ears, tails, etc. in 1.33.

I suppose it would have been a better surprise to reveal the avatar in the next release, but I figured since I spent a lot of time on it this month, I'd share it now. It takes a surprising amount of work to coordinate a serious avatar with an artist, even I underestimated it a bit. Providing references so that you get the right kinds of sizes and details. Describing a few dozen things and explaining how pieces should be layered so that the image can be built programmatically. In any case, I'm really excited about it. :D

Change Log

Free-Trade Organic Words: 3,674,823 (25,126,111 characters)
Computer Instructions: 191,492 lines of TypeScript (plus plenty of other stuff, ofc)