Back
Version 1.26 The Springtime Release

Hey everyone, time for another release.

It's been another crazy month. Besty took vacation, it seems like everybody got sick (I'm sick with a never-ending cold as I write this), tax preparation (holy shit), and more. I tried to take a vacation, but had a blizzard instead so ended up mostly working on AW.

One thing I did a lot of this month was play testing, which is a lot like playing except that it isn't fun. Whenever I found things that didn't work right, or weren't as intended, or could just use some improvement, I tried to fix them. My work from last month also led to me finding several things that weren't working as intended, so I had to fix and test those too. I even ended up doing some statistical analysis of some of my more math-math-math simulation code as a result. 

I want to get back to working on Hucows, but I think it's also important to make the base game better. Next month I'm going to plan on a more balanced approach, unlike this month, which was pretty random in terms of jumping from one thing to the next. (Not that we don't have hucow stuff this month, we've got some of that too.) We also added some cool stuff too. I hadn't noticed, but it turns out the day the game starts after the prolog (April 6th, 2042) is Easter. Technically, it'd be the next week because easter is decided by the timing of the full moon after the equinox... but I figured that'd just confuse people. Anyway, I also added a short little Easter thing for that day.

I also wanted to take a moment to say thank you to everyone who supports AW. When I was collecting all the information for taxes this year, I found that we spent a little shy of $75K on labor costs in 2023. By labor I mean the expected things like code cats and artists, and not my own earnings (which is the bit that's left after everything else gets paid). Anyway, looking at that always makes me appreciate you all for making this possible.

Now, let's get on with all the changes.

Changes

Words: 3,546,135 (24,304,824 characters)
Codes: 186,996 lines of TypeScript

Note: there were several changes since the 1.25 release, some of which are new content. These are covered in the 1.25.1 and 1.25.4 change logs. Also, in case you missed it, we're trying out a new build: [mobile] that has most of the resources packaged inside it to allow play on a mobile device.

KotKode

Known Issues