The thing about making major changes to a large body of code or large data structure--even if the changes are an improvement and designed to reduce bugs in the long run--it's still gonna inevitably cause bugs. It's just how these things go, whoever does it. I was kind-of expecting this, so planned on having incremental releases. I've tried to at least add some content or other new things each time though, so that at least it's not quite as annoying.
The same is true this time, there's a little bit more stuff, some improvements, and lots of fixes. This will probably be the last incremental release, just because we've gotta get moving on 1.26! However, one thing we added to the game in this incremental is a new system I had been toying with. Basically, it's a "patch" setup. It'd allow us to more easily distribute a patch file containing fixes for the more minor kinds of bugs we don't usually do a whole incremental release for.
Mobile Version
One thing that hasn't changed over the years is the desire to play AW on mobile. While I understand the reasons for that, it's also true that AW really wasn't meant to be played on mobile. The layout, the processing required, and the extensive use of mouse hover and controls that aren't touch friendly are all things that get in the way. And the problem is, while most people will understand that and accept the limitations, there are always some who will take things for granted and expect things to work perfectly on a platform it isn't meant for. (It's a surprisingly regular occurrence for people who find the game hosted in an iFrame on a pirate site to come and ask for--or even demand--support) But despite all that, I DO want to respond to people's desires to have more flexibility in where they play. I think decent Galaxy Tab with s-pen, or iPad with pencil would be a pretty decent platform. I could even see larger screened phones working pretty well if we changed the UI up a bit.
So this is a bit of a "first step" in trying this out. Because of the issues above with the uninformed, I'm going to limit it to Tier 2+. For now I'm also going to stick to a [backer] build because of the extra time/work involved. (If you have a higher build, you could always edit your character or whatever and then save to file, and then load that in mobile.) Right now this build technically works. However there are some caveats, of course. The biggest is that there won't be any AI portraits, videos, or audio, and certain items like Pleasure Buzzer games and mods won't work. Not a huge deal, but worth noting. If you make mod clothing at tight threads, it should work for that save as long as you don't use any custom images... but it's untested.
I'm not going to give this a high priority, but with enough testing and feedback we can start slowly making a better version. I'm not sure if it'll ever be ideal, but it can probably become more playable. Feel free to try it out and let us know about your experience.
Change Log
- Added new validation code that runs to watch certain data areas that are more likely to have issues, and then auto-fixes if possible.
- Redid the womb burst calculations, changed how the Fecundate Division and Tentacle modifiers work, increased the rate of womb experience gain, and allowed womb experience to apply at a partial level to characters who have not had all three elasticity treatments. (1/5 for no treatments, 1/3 for 1 treatment, 2/3 for 2 treatments) Note that you gain the same amount of experience whether you have elasticity treatments or not, all that changes is how much that experience is worth.
- Fixed a bugs courtesy of Airell that cause errors during birth scenes when trying to bring a partner. Frankly, this section needs more work, but it should be okay for now.
- Added a better opening to the start of the giving birth scene.
- Added support to extra wombs for kicks and some other secondary pregnancy items.
- Created new functions to control womb addition and subtractions to make sure everything is created/deleted correctly.
- Fixed a bug where sextoy wear data wasn't being loaded correctly via backwards compatibility, meaning that sex toys that were equipped when the game was saved, couldn't be removed when loading the game in a new version.
- Added code to repair zero-girth errors on loading an affected save through backward compatibility (also included several futa items in the validation function above).
- Added more code to several fertility functions to improve resiliency, and added error handling to the birth process.
- Added more Besty popup tutorials to the system state, so that you only see them once.
- Made modifications to AW-SugarCube and game code to allow the use of patch files
- Fixed a bug in character creation where changing the size of the labia majora would actually just change the size of the labia minora
- Significant tweaking of arousal gain calculations due to exhibitionism, reducing arousal gain. Distinguished between being totally naked below, and having some sort of clothing item (even if it doesn't really cover you)
- This is probably what was leading to overly-rapid arousal gains for high-libido characters.
- Fixed issue with body dirtiness so that your cleanliness level (ex. "filthy") isn't incorrectly displayed
- Altered clothing staining + gravity effects so that it won't consider your clothing stained from femlube, and generally won't notify you about it when you get your panties wet or it runs down to your thighs. Additionally, a certain amount of cum is allowed on a clothing item before it is considered 'stained' for the purpose of game effects. I think having a little cum on your clothes probably isn't all that unusual in Appletree...
- Made several improvements to information displays, particularly the Character Menu status tab. It will now show information on up to 4 additional wombs (if present). The formatting is a little nicer as well, and there are some other minor improvements there.
- Risk information for characters with advanced knowledge will now display the risk level of the riskiest womb.
- Also color-coded tentacle wombs in the womb list on the details tab.
- Hid detailed uterus information on the details tab from characters that are not a fertility goddess or don't have tentacle bits. (note that a fertility seal tattoo is hormonal, and doesn't really know what sorts of womb/s you have. Use a tummy hugger to learn about pregnancy details in your wombs.)
- Status tab info now includes info on fetus growth and such for each womb.
- Extra wombs now have a popup image representing fetus size/growth.
- Birth scenes now don't count you as cheating as long as at least one baby is from the significant other you invited. (this is another area that could use some TLC)
- Added "reset tutorials" button to the main game stats/achievement page for resetting those now one-time-only tutorial messages.
- Made changes to masturbation so that if you fail at masturbating, you still lower your arousal.
- Made some stat changes related to masturbation a little more clear in the stats logs.
- Added public masturbation so you can now fap in public if you need to.
- Exhibitionist types will find it both easier to cum and more satisfying.
- If before the public decency repeal, there's a chance you'll get caught by a police officer if you are in Appletree. (Fap freely anywhere else :D) There is no bad end or anything if you're caught, but you will have to pay a 50 credit fine and of course, not orgasm.
- Hucows are exempted from a fine thanks to the Farm Advancement Program.
Changes from 1.25.3
- Fixed penis girth bug resulting in 0 girth.
- Fixed bug where trying to go between tentacle and hucow equipment could cause errors.
- Fixed an issue where certain hucow path characters could still lose penis/testicle size during pre-treatment when on the futa-hucow path.
- Fixed some general issues with penis and testicle data structures.
- Fixed an issue with one of the new mutate tab cheats.
- Added full set of Story System content for Julie, so you can learn about her while dating.
- Added new add-a-womb cheat setup in the cheats fertility tab.
- Improved behavior when trying to change bodypart types, note that you're not supposed to be able to change from horse/tenta to hucow parts!
- Added new text if you undergo futa-hucow transform while having one or both of the horsecock or tentaballs.
- Added cheat to add or remove tentatail regardless of status with other tentacle organs.
- Ensured that non-tentaball tentacle organs transform would work (exercise caution if you become a futa afterward)
- Enabled MegaDoor unlock (still no way to spend points of course, more for you completionists for now).
- Increased minimum size for some organs.